When it comes to creatures, spells, and land, Wizards has years of experience and data to figure out what the right baseline power level is, and as we just talked about, they tend to aim far enough to the "safe" side that even if they miss, the result is a very good card (like Collected Company), rather than a ban-worthy monster
But there are still a lot of wizards that simply have a variety of abilities
strong equipment are often gated behind high equip costs
The typal themes of the Innistrad block were more opt-in rather than the prescriptive experience of Lorwyn Draft
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